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Competition
Rules
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You can download the competition rules as Word
or Pdf file.
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Objective
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The objective of
this competition is to score as many points as possible by maneuvering
through the course while popping balloons.
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Entry
Requirements
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- Any Northwestern
undergraduate student is welcome to enter the competition.
- There is a financial
incentive to any team that includes at least one freshman.
- Each team member
must have an active e-mail account.
- Team applications
and final proposals must be received by 11:59pm on Monday, December
3, 2001 (email k-akbar@northwestern.edu).
- Proposals will
be returned by Friday, December 8, 2001.
- A maximum number
of 30 teams may participate.
- There will be
three design milestones:
- 1st Milestone,
February 2002: First design and safety review.
- 2nd Milestone,
April 2002: Final design safety proposals must be approved on
or before this date.
- 3rd Milestone,
May 2002: Competition Day
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Agent
Specifications
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- One agent is
allowed per team. The agent can break into a maximum of three components
as described below.
- The agent must
be autonomous (e.g. no external controls).
- The agent must
completely fit inside of a 12"x12"x12" measuring box at the start
of each match.
- Each component
is allowed to expand (at most) to 36"x36"x36" during a match.
- The weight of
the agent must not exceed 20 lbs.
- Agents are allowed
to break into a maximum of three components only after the start of
a match provided that the following applies: only one starting mechanism
can activate the agent at the start of a race.
- Any detachable
element of the agent, such as weights and props, counts as one of
the three maximum units that the agent can separate into.
- The agent will
be checked, in terms of size, weight, etc., during the registration.
After registration, additional modifications will be allowed only
if the resulting agent does not violate any of the rules set down
in this section. The head judge must be notified of any additional
modifications after the initial inspection.
- No part of the
agent is allowed to leave the confines of the course.
- No emissions
are allowed except those normally associated with electric motors.
- No explosives
are allowed.
- No pressurized
tanks are allowed.
- No flames are
allowed.
- No projectiles
are allowed.
- No live animals
are allowed.
- The agent must
not damage the course in any way. This includes damaging switches,
puncturing any surfaces of the course with screws, nails or staples
(except for balloons), or gluing anything to any party of the course.
Unintentional damage to the course not listed above may lead to disqualification
at the discretion of the judges.
- The device used
to pop the balloons may consist of a push pin or a needle not to exceed
2" in length. Any other designs must be approved by the Executive
Committee.
- All designs are
subject to a safety review by the Executive Committee. The final design
and safety review must be concluded by the second milestone.
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Course
Specifications
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- The course is
approximately 19' long and 11' wide, constructed of wood and PVC pipes.
The inner diameter of the PVC pipe is 11 ½".
- The agent must
start within the 3' by 1' starting box.
- A 20° ramp leads
into the water.
- The balloons
are anywhere from 6" to 12" in diameter.
- Balloons are
attached to the course with masking tape on land and by a string in
the water.
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Competition
Format
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- The competition
will be a double-elimination tournament.
- Each agent will
have a chance to run the course individually once before the tournament
begins. The score and final distance from the start will be recorded
and used to rank the teams before the tournament begins.
- The teams will
be seeded in the tournament bracket according to their practice-round
scores. In the first round, the top seed will compete against the
last seed, the second seed vs. the second-to-last, etc. Teams that
do not participate in the preliminary round will be seeded according
to their registration time.
- If there is an
uneven number of teams, the top seed will be given a bye for the first
round. More byes may have to be given if the number of teams is not
a power of two.
- Each match will
last 3 minutes. At the discretion of the judges, matches can be stopped
early.
- If a failure
of the course occurs during a match, the match will stop immediately
and a rematch will be conducted at the conclusion of the ongoing round.
Both teams will start with zero points.
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Scoring
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- Points are awarded
for each popped balloon as follows:
- Yellow Balloons:
10 points
- Blue Balloons:
15 points
- Green Balloons:
25 points
- The team with
the greatest number of points at the end of the match wins. In the
event that the two teams are tied at the end of 3 minutes, the agent
that weighs the least wins.
- If the judges
deem the two teams to have popped a balloon simultaneously, the points
will be awarded to both teams.
- Balloons loosened
during a match remain in play. No points are awarded for merely dislodging
a balloon.
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Contest
Rules
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- Each team will
have 1 minute to set up its agent prior to the start of each match.
- Three judges
will direct the competition, consisting of a head judge and two judges
that each track the points of a designated team.
- The head judge
signals the start of each match.
- Each team will
be allowed one false start for each match. Two false starts in one
match will result in disqualification from that match.
- Team members
are not allowed to touch their agent after activating it until the
match is officially declared over by the judges.
- The agent may
start anywhere within the white starting box.
- Protests must
be lodged immediately following the conclusion of the match and before
the judge's decision is made.
- All judges' decisions
are final.
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Financial
Matters
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- Each team will
be reimbursed up to $400 (See #9). This will be paid back in reimbursement
installments at the milestones.
- To complete the
milestone, each team must show the exec board that it has made significant
progress toward the completion of its goal. The three milestone dates
and reimbursement amounts are as follows:
- 1st Milestone,
February 2002 = $100
- 2nd Milestone,
April 2002 = $100
- 3rd Milestone
(Competition Day), May 2002 = $200 or ($250 with freshmen)
- The actual receipts
must be turned in to receive the reimbursements. No photocopies will
be accepted. The team member who made the purchase for each receipt
must sign and print his/her name on the receipt.
- Each receipt
will be reviewed for its validity.
- For each milestone,
the teams will only receive reimbursements up to the amount indicated
above (#2). For the 1st and 2nd milestones, if a team submits receipts
that are over the reimbursement amount, the remaining amount (after
deducting the reimbursement amount) will be reimbursed at the next
milestone.
- If a team wishes
to make a purchase of more than the allowed milestone amount, and
cannot wait to get reimbursed, they should contact the exec board
and we will provide immediate assistance on a case-by-case basis.
- Receipts that
are over 90 days old CANNOT be reimbursed. If a team has receipts
that will be 90 days old (or older) by the next milestone, the team
should contact the exec board immediately.
- For teams that
will be using the machine shop, $120 will be automatically deducted
from the team's budget at the last milestone (Competition day).
- In order to encourage
more freshman participation, we will offer as a bonus an additional
$50 towards the 3rd milestone to any team that has at least one freshman
member.
- Prize money will
be as follows:
- 1st Prize:
MINIMUM $3000 (depending on corporate sponsorship)
- 2nd Prize:
$1500
- 3rd Prize:
$750
- Most Innovative
Design: $50
- Other consolation
prizes to be announced
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Machine
Shop Access
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Machine shop access
is neither guaranteed nor necessarily easy to come by. Access to the
machine shop will be granted only to teams that have completed the standard
machine shop training session (dates and times TBA). The cost to use
the machine shop, $120/team, will be deducted from the team budget.
The Design Competition Executive Board reserves the right to further
deduct from the team budget for failure to comply with the machine shop
rules and guidelines.
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Course
Credit Opportunity
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It is possible to
earn up to two 399 credits. Each team needs to find a professor who
is willing to oversee this project and grant the 399 credit(s). Professors
may require regular meetings and/or reports, and a final report. Please
consult your department's policies and regulations for using 399 credits
towards your degree. Please see the exec board if you have any difficulties.
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Team
Applications and Proposals
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The team applications
and design proposals must be received by 11:59pm on Monday, December
3, 2001 (email k-akbar@northwestern.edu)
and should include the following:
- Cover Page
- Team Name
- Team Member
Information (Name, E-mail, Address, Phone Number, and Year)
- Team Contact
(1 member only)
- Faculty
Advisor
- Content
- Strategy
- Budget
- Timeline
- Drawings/Diagram
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